| 18 | } |
| 19 | |
| 20 | float DistanceToLineSegment( |
| 21 | const m_Vec2& from, |
| 22 | const m_Vec2& v0, |
| 23 | const m_Vec2& v1 ) |
| 24 | { |
| 25 | const m_Vec2 v0_v1_vec= v1 - v0; |
| 26 | const float v0_v1_vec_square_length= v0_v1_vec.SquareLength(); |
| 27 | |
| 28 | const m_Vec2 vec_from_v0_to_pos= from - v0; |
| 29 | const float vecs_dot= vec_from_v0_to_pos * v0_v1_vec; |
| 30 | |
| 31 | if( vecs_dot <= 0.0f ) |
| 32 | { |
| 33 | return vec_from_v0_to_pos.Length(); |
| 34 | } |
| 35 | else if( vecs_dot >= v0_v1_vec_square_length ) |
| 36 | { |
| 37 | return ( from - v1 ).Length(); |
| 38 | } |
| 39 | else |
| 40 | { |
| 41 | if( v0_v1_vec_square_length == 0.0f ) |
| 42 | return ( from - v0 ).Length(); |
| 43 | |
| 44 | const m_Vec2 projection_to_line= v0_v1_vec * ( vecs_dot / v0_v1_vec_square_length ); |
| 45 | const m_Vec2 vec_from_line= vec_from_v0_to_pos - projection_to_line; |
| 46 | |
| 47 | return vec_from_line.Length(); |
| 48 | } |
| 49 | |
| 50 | } |
| 51 | |
| 52 | } // namespace PanzerChasm |
no outgoing calls
no test coverage detected