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hub / github.com/Panzerschrek/Chasm-Reverse / LoadEffectsSprites

Function LoadEffectsSprites

PanzerChasm/game_resources.cpp:512–525  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

510}
511
512static void LoadEffectsSprites(
513 const Vfs& vfs,
514 GameResources& game_resources )
515{
516 game_resources.effects_sprites.resize( game_resources.sprites_effects_description.size() );
517
518 Vfs::FileContent file_content;
519
520 for( unsigned int i= 0u; i < game_resources.effects_sprites.size(); i++ )
521 {
522 vfs.ReadFile( game_resources.sprites_effects_description[i].sprite_file_name, file_content );
523 LoadObjSprite( file_content, game_resources.effects_sprites[i] );
524 }
525}
526
527static void LoadBMPObjectsSprites(
528 const Vfs& vfs,

Callers 1

LoadGameResourcesFunction · 0.85

Calls 2

LoadObjSpriteFunction · 0.85
ReadFileMethod · 0.80

Tested by

no test coverage detected