| 525 | } |
| 526 | |
| 527 | static void LoadBMPObjectsSprites( |
| 528 | const Vfs& vfs, |
| 529 | GameResources& game_resources ) |
| 530 | { |
| 531 | game_resources.bmp_objects_sprites.resize( game_resources.bmp_objects_description.size() ); |
| 532 | |
| 533 | Vfs::FileContent file_content; |
| 534 | |
| 535 | for( unsigned int i= 0u; i < game_resources.bmp_objects_sprites.size(); i++ ) |
| 536 | { |
| 537 | vfs.ReadFile( game_resources.bmp_objects_description[i].sprite_file_name, file_content ); |
| 538 | LoadObjSprite( file_content, game_resources.bmp_objects_sprites[i] ); |
| 539 | } |
| 540 | } |
| 541 | |
| 542 | |
| 543 | static void LoadWeaponsModels( |
no test coverage detected