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hub / github.com/Panzerschrek/Chasm-Reverse / LoadBMPObjectsSprites

Function LoadBMPObjectsSprites

PanzerChasm/game_resources.cpp:527–540  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

525}
526
527static void LoadBMPObjectsSprites(
528 const Vfs& vfs,
529 GameResources& game_resources )
530{
531 game_resources.bmp_objects_sprites.resize( game_resources.bmp_objects_description.size() );
532
533 Vfs::FileContent file_content;
534
535 for( unsigned int i= 0u; i < game_resources.bmp_objects_sprites.size(); i++ )
536 {
537 vfs.ReadFile( game_resources.bmp_objects_description[i].sprite_file_name, file_content );
538 LoadObjSprite( file_content, game_resources.bmp_objects_sprites[i] );
539 }
540}
541
542
543static void LoadWeaponsModels(

Callers 1

LoadGameResourcesFunction · 0.85

Calls 2

LoadObjSpriteFunction · 0.85
ReadFileMethod · 0.80

Tested by

no test coverage detected