| 147 | } |
| 148 | |
| 149 | static void LoadBMPObjectsDescription( |
| 150 | const Vfs::FileContent& inf_file, |
| 151 | GameResources& game_resources ) |
| 152 | { |
| 153 | const char* const bmp_start= |
| 154 | std::strstr( reinterpret_cast<const char*>(inf_file.data()), "[BMP_OBJECTS]" ); |
| 155 | const char* const bmp_end= reinterpret_cast<const char*>(inf_file.data()) + inf_file.size() - 1u; |
| 156 | |
| 157 | std::istringstream stream( std::string( bmp_start, bmp_end ) ); |
| 158 | |
| 159 | char line[ 512 ]; |
| 160 | stream.getline( line, sizeof(line), '\n' ); |
| 161 | |
| 162 | unsigned int bmp_count= 0u; |
| 163 | stream >> bmp_count; |
| 164 | stream.getline( line, sizeof(line), '\n' ); |
| 165 | |
| 166 | game_resources.bmp_objects_description.resize( bmp_count ); |
| 167 | |
| 168 | for( unsigned int i= 0u; i < bmp_count; ) |
| 169 | { |
| 170 | stream.getline( line, sizeof(line), '\n' ); |
| 171 | if( line[0] == ';' ) |
| 172 | continue; |
| 173 | |
| 174 | std::istringstream line_stream{ std::string( line ) }; |
| 175 | |
| 176 | GameResources::BMPObjectDescription& description= game_resources.bmp_objects_description[i]; |
| 177 | line_stream >> description.light; |
| 178 | line_stream >> description.glass; |
| 179 | line_stream >> description.half_size; |
| 180 | |
| 181 | int zero; |
| 182 | line_stream >> zero; line_stream >> zero; line_stream >> zero; |
| 183 | |
| 184 | line_stream >> description.sprite_file_name; |
| 185 | |
| 186 | i++; |
| 187 | } |
| 188 | } |
| 189 | |
| 190 | static void LoadWeaponsDescription( |
| 191 | const Vfs::FileContent& inf_file, |