| 261 | } |
| 262 | |
| 263 | SC::Result SC::SocketTest::socketServerSnippet() |
| 264 | { |
| 265 | //! [socketServerSnippet] |
| 266 | SocketDescriptor serverSocket; |
| 267 | SocketServer server(serverSocket); |
| 268 | |
| 269 | // Look for an available port |
| 270 | constexpr int tcpPort = 5050; |
| 271 | const StringView serverAddress = "::1"; // or "127.0.0.1" |
| 272 | SocketIPAddress nativeAddress; |
| 273 | SC_TRY(nativeAddress.fromAddressPort(serverAddress, tcpPort)); |
| 274 | SocketFlags::AddressFamily family = nativeAddress.getAddressFamily(); |
| 275 | |
| 276 | // Create socket and start listening |
| 277 | SC_TRY(serverSocket.create(family)); // By default creates a TCP Server |
| 278 | |
| 279 | // [Alternatively] Create an UDP socket instead |
| 280 | // SC_TRY(serverSocket.create(family, SocketFlags::SocketDgram, SocketFlags::ProtocolUdp)); |
| 281 | |
| 282 | SC_TRY(server.bind(nativeAddress)); // Bind the socket to the given address |
| 283 | SC_TRY(server.listen(1)); // Start listening (skip this for UDP sockets) |
| 284 | |
| 285 | // Accept a client |
| 286 | SocketDescriptor acceptedClientSocket; |
| 287 | SC_TRY(server.accept(family, acceptedClientSocket)); |
| 288 | SC_TRY(acceptedClientSocket.isValid()); |
| 289 | |
| 290 | // ... Do something with acceptedClientSocket |
| 291 | //! [socketServerSnippet] |
| 292 | return Result(true); |
| 293 | } |
| 294 | |
| 295 | SC::Result SC::SocketTest::socketClientAcceptSnippet() |
| 296 | { |