| 336 | } |
| 337 | |
| 338 | SC::Result SC::SocketTest::socketClientConnectSnippet() |
| 339 | { |
| 340 | SocketDescriptor serverSocket; |
| 341 | SocketServer server(serverSocket); |
| 342 | |
| 343 | // Look for an available port |
| 344 | constexpr int tcpPort = 5050; |
| 345 | const StringView serverAddress = "::1"; // or "127.0.0.1" |
| 346 | SocketIPAddress nativeAddress; |
| 347 | SC_TRY(nativeAddress.fromAddressPort(serverAddress, tcpPort)); |
| 348 | |
| 349 | // Create a (TCP) socket and start listening |
| 350 | SocketFlags::AddressFamily family = nativeAddress.getAddressFamily(); |
| 351 | SC_TRY(serverSocket.create(family)); |
| 352 | SC_TRY(server.bind(nativeAddress)); |
| 353 | SC_TRY(server.listen(1)); // Start listening (skip this for UDP sockets) |
| 354 | |
| 355 | //! [socketClientConnectSnippet] |
| 356 | |
| 357 | // ...assuming there is a socket listening at given serverAddress and tcpPort |
| 358 | SocketDescriptor clientSocket; |
| 359 | SocketClient client(clientSocket); |
| 360 | |
| 361 | // Create a (TCP) socket |
| 362 | SC_TRY(clientSocket.create(family)); |
| 363 | |
| 364 | // [Alternatively] Create an UDP socket instead |
| 365 | // SC_TRY(clientSocket.create(family, SocketFlags::SocketDgram, SocketFlags::ProtocolUdp)); |
| 366 | |
| 367 | // Connect to the server |
| 368 | SC_TRY(client.connect(serverAddress, tcpPort)); |
| 369 | |
| 370 | // Write some data to the socket |
| 371 | const int testValue = 1; |
| 372 | char buf[1] = {testValue}; |
| 373 | SC_TRY(client.write({buf, sizeof(buf)})); |
| 374 | buf[0]++; // change the value and write again |
| 375 | SC_TRY(client.write({buf, sizeof(buf)})); |
| 376 | |
| 377 | // Close the socket |
| 378 | SC_TRY(clientSocket.close()); |
| 379 | //! [socketClientConnectSnippet] |
| 380 | return Result(true); |
| 381 | } |
| 382 | |
| 383 | namespace SC |
| 384 | { |