| 21 | } |
| 22 | |
| 23 | void renderGraph(VulkanCanvas& c, const glm::vec4& color = vec4(1.0)) const |
| 24 | { |
| 25 | EASY_FUNCTION(); |
| 26 | |
| 27 | float minfps = std::numeric_limits<float>::max(); |
| 28 | float maxfps = std::numeric_limits<float>::min(); |
| 29 | |
| 30 | for (float f : graph_) |
| 31 | { |
| 32 | if (f < minfps) minfps = f; |
| 33 | if (f > maxfps) maxfps = f; |
| 34 | } |
| 35 | |
| 36 | const float range = maxfps - minfps; |
| 37 | |
| 38 | float x = 0.0; |
| 39 | vec3 p1 = vec3(0, 0, 0); |
| 40 | |
| 41 | for (float f : graph_) |
| 42 | { |
| 43 | const float val = (f - minfps) / range; |
| 44 | const vec3 p2 = vec3(x, val * 0.15f, 0); |
| 45 | x += 1.0f / maxPoints_; |
| 46 | c.line(p1, p2, color); |
| 47 | p1 = p2; |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | private: |
| 52 | std::deque<float> graph_; |