| 15 | }; |
| 16 | |
| 17 | struct MouseState |
| 18 | { |
| 19 | glm::vec2 pos = glm::vec2(0.0f); |
| 20 | bool pressedLeft = false; |
| 21 | } mouseState; |
| 22 | |
| 23 | CameraPositioner_FirstPerson positioner( vec3(0.0f, 0.5f, 0.0f), vec3(0.0f, 0.0f, -1.0f), vec3(0.0f, 1.0f, 0.0f)); |
| 24 | Camera camera(positioner); |
nothing calls this directly
no outgoing calls
no test coverage detected