| 35 | }; |
| 36 | |
| 37 | struct MouseState |
| 38 | { |
| 39 | glm::vec2 pos = glm::vec2(0.0f); |
| 40 | bool pressedLeft = false; |
| 41 | } mouseState; |
| 42 | |
| 43 | CameraPositioner_FirstPerson positioner( vec3(0.0f), vec3(0.0f, 0.0f, -1.0f), vec3(0.0f, 1.0f, 0.0f)); |
| 44 | //positioner.setPosition(vec3(0.0f, 0.0f, 0.0f)); |
nothing calls this directly
no outgoing calls
no test coverage detected