(&self, pos: Position)
| 55 | } |
| 56 | |
| 57 | pub fn php_to_blade(&self, pos: Position) -> Position { |
| 58 | if pos.line < super::PROLOGUE_LINES { |
| 59 | return Position { |
| 60 | line: 0, |
| 61 | character: 0, |
| 62 | }; |
| 63 | } |
| 64 | let line = (pos.line - super::PROLOGUE_LINES) as usize; |
| 65 | |
| 66 | if line >= self.adjustments.len() { |
| 67 | return Position { |
| 68 | line: line as u32, |
| 69 | character: pos.character, |
| 70 | }; |
| 71 | } |
| 72 | |
| 73 | let line_adj = &self.adjustments[line]; |
| 74 | if line_adj.is_empty() { |
| 75 | return Position { |
| 76 | line: line as u32, |
| 77 | character: pos.character, |
| 78 | }; |
| 79 | } |
| 80 | |
| 81 | let mut best_idx = 0; |
| 82 | let mut best_b = 0; |
| 83 | let mut best_p = 0; |
| 84 | |
| 85 | for (i, (b, p)) in line_adj.iter().enumerate() { |
| 86 | if *p <= pos.character { |
| 87 | best_idx = i; |
| 88 | best_b = *b; |
| 89 | best_p = *p; |
| 90 | } else { |
| 91 | break; |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | let mut char_offset = pos.character.saturating_sub(best_p); |
| 96 | |
| 97 | if let Some((next_b, next_p)) = line_adj.get(best_idx + 1) { |
| 98 | let max_b_offset = next_b.saturating_sub(best_b); |
| 99 | let max_p_offset = next_p.saturating_sub(best_p); |
| 100 | |
| 101 | if max_p_offset == 0 { |
| 102 | // PHP boilerplate mapped to zero-width Blade point? |
| 103 | // This shouldn't happen with our anchor strategy, but be safe. |
| 104 | return Position { |
| 105 | line: line as u32, |
| 106 | character: best_b, |
| 107 | }; |
| 108 | } |
| 109 | |
| 110 | if max_b_offset == 0 { |
| 111 | // PHP boilerplate mapped to a single Blade position. |
| 112 | // EVERYTHING in this PHP segment maps to best_b. |
| 113 | return Position { |
| 114 | line: line as u32, |
no test coverage detected