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hub / github.com/PCSX2/pcsx2 / setGameName

Method setGameName

pcsx2/Recording/InputRecordingFile.cpp:32–35  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

30}
31
32void InputRecordingFile::setGameName(const std::string& _gameName)
33{
34 strncpy(m_header.m_gameName, _gameName.data(), sizeof(m_header.m_gameName) - 1);
35}
36
37const char* InputRecordingFile::getEmulatorVersion() const noexcept
38{

Callers 1

createMethod · 0.80

Calls 1

dataMethod · 0.45

Tested by

no test coverage detected