| 30 | } |
| 31 | |
| 32 | void InputRecordingFile::setGameName(const std::string& _gameName) |
| 33 | { |
| 34 | strncpy(m_header.m_gameName, _gameName.data(), sizeof(m_header.m_gameName) - 1); |
| 35 | } |
| 36 | |
| 37 | const char* InputRecordingFile::getEmulatorVersion() const noexcept |
| 38 | { |