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Method RenderWindowOuterBorders

3rdparty/imgui/src/imgui.cpp:7158–7183  ·  view source on GitHub ↗

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7156}
7157
7158static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
7159{
7160 ImGuiContext& g = *GImGui;
7161 const float border_size = window->WindowBorderSize;
7162 const ImU32 border_col = GetColorU32(ImGuiCol_Border);
7163 if (border_size > 0.0f && (window->Flags & ImGuiWindowFlags_NoBackground) == 0)
7164 window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, window->WindowBorderSize);
7165 else if (border_size > 0.0f)
7166 {
7167 if (window->ChildFlags & ImGuiChildFlags_ResizeX) // Similar code as 'resize_border_mask' computation in UpdateWindowManualResize() but we specifically only always draw explicit child resize border.
7168 RenderWindowOuterSingleBorder(window, 1, border_col, border_size);
7169 if (window->ChildFlags & ImGuiChildFlags_ResizeY)
7170 RenderWindowOuterSingleBorder(window, 3, border_col, border_size);
7171 }
7172 if (window->ResizeBorderHovered != -1 || window->ResizeBorderHeld != -1)
7173 {
7174 const int border_n = (window->ResizeBorderHeld != -1) ? window->ResizeBorderHeld : window->ResizeBorderHovered;
7175 const ImU32 border_col_resizing = GetColorU32((window->ResizeBorderHeld != -1) ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered);
7176 RenderWindowOuterSingleBorder(window, border_n, border_col_resizing, ImMax(2.0f, window->WindowBorderSize)); // Thicker than usual
7177 }
7178 if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar))
7179 {
7180 float y = window->Pos.y + window->TitleBarHeight - 1;
7181 window->DrawList->AddLineH(window->Pos.x + border_size * 0.5f, window->Pos.x + window->Size.x - border_size * 0.5f, y, border_col, g.Style.FrameBorderSize);
7182 }
7183}
7184
7185// Draw background and borders
7186// Draw and handle scrollbars

Callers

nothing calls this directly

Calls 4

ImMaxFunction · 0.85
AddLineHMethod · 0.80
AddRectMethod · 0.45

Tested by

no test coverage detected