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hub / github.com/PCSX2/pcsx2 / CalculateOverlayPosition

Function CalculateOverlayPosition

pcsx2/Achievements.cpp:2047–2071  ·  view source on GitHub ↗

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2045}
2046
2047static ImVec2 CalculateOverlayPosition(const ImGuiIO& io, float padding, AchievementOverlayPosition alignment)
2048{
2049 switch (alignment)
2050 {
2051 case AchievementOverlayPosition::TopLeft:
2052 return ImVec2(padding, padding);
2053 case AchievementOverlayPosition::TopCenter:
2054 return ImVec2(io.DisplaySize.x * 0.5f, padding);
2055 case AchievementOverlayPosition::TopRight:
2056 return ImVec2(io.DisplaySize.x - padding, padding);
2057 case AchievementOverlayPosition::CenterLeft:
2058 return ImVec2(padding, io.DisplaySize.y * 0.5f);
2059 case AchievementOverlayPosition::Center:
2060 return ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
2061 case AchievementOverlayPosition::CenterRight:
2062 return ImVec2(io.DisplaySize.x - padding, io.DisplaySize.y * 0.5f);
2063 case AchievementOverlayPosition::BottomLeft:
2064 return ImVec2(padding, io.DisplaySize.y - padding);
2065 case AchievementOverlayPosition::BottomCenter:
2066 return ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y - padding);
2067 case AchievementOverlayPosition::BottomRight:
2068 default:
2069 return ImVec2(io.DisplaySize.x - padding, io.DisplaySize.y - padding);
2070 }
2071}
2072
2073static ImVec2 AdjustPositionForAlignment(const ImVec2& base_position, const ImVec2& element_size, AchievementOverlayPosition alignment)
2074{

Callers 1

DrawGameOverlaysMethod · 0.85

Calls 1

ImVec2Class · 0.50

Tested by

no test coverage detected