Get damage token @param pc @param eq @param range @param content @param ammo @param bonusOnly @param base @return damage token
(PlayerCharacter pc, Equipment eq, int range, int content, int ammo, boolean bonusOnly, boolean base)
| 1205 | * @return damage token |
| 1206 | */ |
| 1207 | private static String getDamageToken(PlayerCharacter pc, Equipment eq, int range, int content, int ammo, |
| 1208 | boolean bonusOnly, boolean base) |
| 1209 | { |
| 1210 | boolean isDouble = (eq.isDouble() && (eq.getLocation() == EquipmentLocation.EQUIPPED_TWO_HANDS)); |
| 1211 | boolean isDoubleSplit = (eq.isType("Head1") || eq.isType("Head2")); |
| 1212 | int damageMode; |
| 1213 | int hands = 1; |
| 1214 | |
| 1215 | if (eq.isNatural() && (eq.getLocation() == EquipmentLocation.EQUIPPED_SECONDARY)) |
| 1216 | { |
| 1217 | damageMode = DAMAGEMODE_OFFHAND; |
| 1218 | hands = 0; |
| 1219 | } |
| 1220 | else if (eq.isUnarmed()) |
| 1221 | { |
| 1222 | damageMode = DAMAGEMODE_BASIC; |
| 1223 | } |
| 1224 | else if (isDouble && !isDoubleSplit) |
| 1225 | { |
| 1226 | damageMode = DAMAGEMODE_DOUBLE; |
| 1227 | hands = 1; |
| 1228 | } |
| 1229 | else if ((isDoubleSplit) && (eq.isWeaponTwoHanded(pc))) |
| 1230 | { |
| 1231 | damageMode = DAMAGEMODE_TWOHANDS; |
| 1232 | hands = 2; |
| 1233 | } |
| 1234 | else if (pc.getDisplay().isSecondaryWeapon(eq)) |
| 1235 | { |
| 1236 | damageMode = DAMAGEMODE_OFFHAND; |
| 1237 | hands = 0; |
| 1238 | } |
| 1239 | else if (pc.getDisplay().isPrimaryWeapon(eq)) |
| 1240 | { |
| 1241 | if (eq.getLocation() == EquipmentLocation.EQUIPPED_BOTH) |
| 1242 | { |
| 1243 | damageMode = DAMAGEMODE_TWOHANDS; |
| 1244 | hands = 2; |
| 1245 | } |
| 1246 | else |
| 1247 | { |
| 1248 | damageMode = DAMAGEMODE_BASIC; |
| 1249 | } |
| 1250 | } |
| 1251 | else |
| 1252 | { |
| 1253 | // Not wielded, probably just carried |
| 1254 | if (eq.isWeaponTwoHanded(pc)) |
| 1255 | { |
| 1256 | damageMode = DAMAGEMODE_TWOHANDS; |
| 1257 | hands = 2; |
| 1258 | } |
| 1259 | else |
| 1260 | { |
| 1261 | damageMode = DAMAGEMODE_BASIC; |
| 1262 | } |
| 1263 | } |
| 1264 | return getDamage(pc, eq, range, content, ammo, bonusOnly, hands, damageMode, base); |
no test coverage detected