Populate the token map (if not already done so), e.g. Add all of the types of Output Tokens to the map
()
| 1420 | * of the types of Output Tokens to the map |
| 1421 | */ |
| 1422 | private static void populateTokenMap() |
| 1423 | { |
| 1424 | if (!tokenMapPopulated) |
| 1425 | { |
| 1426 | addToTokenMap(new AbilityToken()); |
| 1427 | addToTokenMap(new AbilityListToken()); |
| 1428 | addToTokenMap(new BonusToken()); |
| 1429 | addToTokenMap(new EqToken()); |
| 1430 | addToTokenMap(new EqTypeToken()); |
| 1431 | addToTokenMap(new GameModeToken()); |
| 1432 | addToTokenMap(new MovementToken()); |
| 1433 | addToTokenMap(new SkillToken()); |
| 1434 | addToTokenMap(new SkillpointsToken()); |
| 1435 | addToTokenMap(new StatToken()); |
| 1436 | addToTokenMap(new TotalToken()); |
| 1437 | addToTokenMap(new WeaponToken()); |
| 1438 | addToTokenMap(new WeaponhToken()); |
| 1439 | tokenMapPopulated = true; |
| 1440 | } |
| 1441 | } |
| 1442 | |
| 1443 | /** |
| 1444 | * This method performs some work on a given character sheet template line, |
no test coverage detected