(PlayerCharacter aPC)
| 88 | } |
| 89 | |
| 90 | private void recalculateSkillPoints(PlayerCharacter aPC) |
| 91 | { |
| 92 | final Collection<PCClass> classes = aPC.getClassSet(); |
| 93 | aPC.calcActiveBonuses(); |
| 94 | if (classes != null && !classes.isEmpty()) |
| 95 | { |
| 96 | for (PCClass pcClass : classes) |
| 97 | { |
| 98 | aPC.setSkillPool(pcClass, 0); |
| 99 | // We don't limit this to MOD_TO_SKILLS classes as they may manually include the INT bonus in the |
| 100 | // skills. |
| 101 | for (int j = 0; j < aPC.getLevelInfoSize(); j++) |
| 102 | { |
| 103 | final PCLevelInfo pcl = aPC.getLevelInfo(j); |
| 104 | if (pcl.getClassKeyName().equals(pcClass.getKeyName())) |
| 105 | { |
| 106 | final int spMod = aPC.recalcSkillPointMod(pcClass, j + 1); |
| 107 | int alreadySpent = pcl.getSkillPointsGained(aPC) - pcl.getSkillPointsRemaining(); |
| 108 | pcl.setSkillPointsGained(aPC, spMod); |
| 109 | pcl.setSkillPointsRemaining(pcl.getSkillPointsGained(aPC) - alreadySpent); |
| 110 | Integer currentPool = aPC.getSkillPool(pcClass); |
| 111 | int newSkillPool = (currentPool == null ? 0 : currentPool) + spMod; |
| 112 | aPC.setSkillPool(pcClass, newSkillPool); |
| 113 | } |
| 114 | } |
| 115 | } |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | public void addStat(CDOMSingleRef<PCStat> stat, Formula statValue) |
| 120 | { |
no test coverage detected