Sets all the BonusObj's to "active" @param aPC
(final PlayerCharacter aPC)
| 121 | * @param aPC |
| 122 | */ |
| 123 | @Override |
| 124 | public void activateBonuses(final PlayerCharacter aPC) |
| 125 | { |
| 126 | for (BonusObj bonus : getBonuses()) |
| 127 | { |
| 128 | aPC.setApplied(bonus, bonus.qualifies(aPC, null)); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | @Override |
| 133 | public String getDisplayName() |
nothing calls this directly
no test coverage detected