Returns the level-adjusted Experience Points for the Player Character. @return The level-adjusted Experience Points for the Player Character
()
| 2198 | * @return The level-adjusted Experience Points for the Player Character |
| 2199 | */ |
| 2200 | private int getLAXP() |
| 2201 | { |
| 2202 | /* |
| 2203 | * Why +1? Adjustments are deltas, not absolute levels, so are not |
| 2204 | * subject to the "back off one" element of the algorithm in |
| 2205 | * minXPForLevel. This still means that levelAdjustment of 0 gives you 0 |
| 2206 | * XP, but we need LA of 1 to give us 1,000 XP. |
| 2207 | */ |
| 2208 | return levelTableFacet.minXPForLevel(levelFacet.getLevelAdjustment(id) + 1, id); |
| 2209 | } |
| 2210 | |
| 2211 | public final void setXPTable(final String xpTableName) |
| 2212 | { |
no test coverage detected