Get the unarmed Damage for this class at the given level. @param aLevel the given level. @param aPC the PC with the level. @param adjustForPCSize whether to adjust the result for the PC's size. @return the unarmed damage string
(int aLevel, final PlayerCharacter aPC, boolean adjustForPCSize)
| 730 | * @return the unarmed damage string |
| 731 | */ |
| 732 | public String getUdamForLevel(int aLevel, final PlayerCharacter aPC, boolean adjustForPCSize) |
| 733 | { |
| 734 | aLevel += (int) aPC.getTotalBonusTo("UDAM", "CLASS." + getKeyName()); |
| 735 | return getUDamForEffLevel(aLevel, aPC, adjustForPCSize); |
| 736 | } |
| 737 | |
| 738 | /** |
| 739 | * Get the unarmed Damage for this class at the given level. |
no test coverage detected