Gets the bonusToDamage attribute of the Equipment object @param aPC The PC that has the Equipment @param bPrimary if true get info about the priomary head, else get info about the secondary head. @return The bonusToDamage value
(final PlayerCharacter aPC, final boolean bPrimary)
| 5202 | * @return The bonusToDamage value |
| 5203 | */ |
| 5204 | public int getBonusToDamage(final PlayerCharacter aPC, final boolean bPrimary) |
| 5205 | { |
| 5206 | return (int) bonusTo(aPC, "WEAPON", "DAMAGE", bPrimary); |
| 5207 | } |
| 5208 | |
| 5209 | /** |
| 5210 | * Gets the bonusToHit attribute of the Equipment object |
no test coverage detected