(PlayerCharacter pc)
| 188 | } |
| 189 | |
| 190 | @Override |
| 191 | public List<BonusObj> getActiveBonuses(PlayerCharacter pc) |
| 192 | { |
| 193 | if (bonuses == null) |
| 194 | { |
| 195 | return Collections.emptyList(); |
| 196 | } |
| 197 | List<BonusObj> aList = new ArrayList<>(); |
| 198 | |
| 199 | for (BonusObj bo : bonuses) |
| 200 | { |
| 201 | if (pc.isApplied(bo)) |
| 202 | { |
| 203 | aList.add(bo); |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | return aList; |
| 208 | } |
| 209 | /* |
| 210 | * End items implementing BonusContainer interface |
| 211 | */ |