Sets the level for the given PCClass and the Player Character identified by the given CharID to the given value. @param id The CharID identifying the Player Character for which a level value is being set @param pcc The PCClass identifying which class level is being
(CharID id, PCClass pcc, int level)
| 314 | * by the given CharID |
| 315 | */ |
| 316 | public void setLevel(CharID id, PCClass pcc, int level) |
| 317 | { |
| 318 | int oldLevel = getConstructingClassInfo(id).setLevel(pcc, level); |
| 319 | support.fireClassLevelChangeEvent(id, pcc, oldLevel, level); |
| 320 | } |
| 321 | |
| 322 | /** |
| 323 | * Returns the current (numerical) level for the given PCClass in the Player |
no test coverage detected