LangBonusToken is a Primitive that includes bonus languages available to a PC.
| 32 | * LangBonusToken is a Primitive that includes bonus languages available to a PC. |
| 33 | */ |
| 34 | public class LangBonusToken implements PrimitiveToken<Language>, PrimitiveFilter<Language> |
| 35 | { |
| 36 | |
| 37 | private static final Class<Language> LANGUAGE_CLASS = Language.class; |
| 38 | private CDOMReference<Language> allLanguages; |
| 39 | |
| 40 | @Override |
| 41 | public boolean initialize(LoadContext context, Class<Language> cl, String value, String args) |
| 42 | { |
| 43 | allLanguages = context.getReferenceContext().getCDOMAllReference(LANGUAGE_CLASS); |
| 44 | return (value == null) && (args == null); |
| 45 | } |
| 46 | |
| 47 | @Override |
| 48 | public String getTokenName() |
| 49 | { |
| 50 | return "LANGBONUS"; |
| 51 | } |
| 52 | |
| 53 | @Override |
| 54 | public Class<Language> getReferenceClass() |
| 55 | { |
| 56 | return LANGUAGE_CLASS; |
| 57 | } |
| 58 | |
| 59 | @Override |
| 60 | public String getLSTformat(boolean useAny) |
| 61 | { |
| 62 | return getTokenName(); |
| 63 | } |
| 64 | |
| 65 | @Override |
| 66 | public boolean allow(PlayerCharacter pc, Language l) |
| 67 | { |
| 68 | return pc.getDisplay().getLanguageBonusSelectionList().contains(l); |
| 69 | } |
| 70 | |
| 71 | @Override |
| 72 | public GroupingState getGroupingState() |
| 73 | { |
| 74 | return GroupingState.ANY; |
| 75 | } |
| 76 | |
| 77 | @Override |
| 78 | public boolean equals(Object obj) |
| 79 | { |
| 80 | return obj instanceof LangBonusToken; |
| 81 | } |
| 82 | |
| 83 | @Override |
| 84 | public int hashCode() |
| 85 | { |
| 86 | return 3568; |
| 87 | } |
| 88 | |
| 89 | @Override |
| 90 | public <R> Collection<? extends R> getCollection(PlayerCharacter pc, Converter<Language, R> c) |
| 91 | { |
nothing calls this directly
no outgoing calls
no test coverage detected