Spell represents a magic spell from the games rules.
| 35 | * {@code Spell} represents a magic spell from the games rules. |
| 36 | */ |
| 37 | @SuppressWarnings("serial") |
| 38 | public final class Spell extends PObject implements InfoFacade, Ungranted |
| 39 | { |
| 40 | public static final CDOMReference<SpellList> SPELLS; |
| 41 | |
| 42 | static |
| 43 | { |
| 44 | SpellList wpl = new SpellList(); |
| 45 | wpl.setName("*Spells"); |
| 46 | SPELLS = CDOMDirectSingleRef.getRef(wpl); |
| 47 | } |
| 48 | |
| 49 | @Override |
| 50 | public String getPCCText() |
| 51 | { |
| 52 | StringJoiner txt = new StringJoiner("\t"); |
| 53 | txt.add(getDisplayName()); |
| 54 | Globals.getContext().unparse(this).forEach(txt::add); |
| 55 | txt.add(PrerequisiteWriter.prereqsToString(this)); |
| 56 | return txt.toString(); |
| 57 | } |
| 58 | |
| 59 | /** |
| 60 | * Tests to see if two Spell objects are equal. |
| 61 | * |
| 62 | * @param obj Spell to compare to. |
| 63 | * |
| 64 | * @return <tt>true</tt> if the Spells are the same. |
| 65 | */ |
| 66 | @Override |
| 67 | public boolean equals(final Object obj) |
| 68 | { |
| 69 | return obj instanceof Spell && getKeyName().equalsIgnoreCase(((Spell) obj).getKeyName()); |
| 70 | } |
| 71 | |
| 72 | /** |
| 73 | * Need something consistent with equals - this causes conflicts with the same name |
| 74 | * but that's ok, it's only a hashcode. |
| 75 | */ |
| 76 | @Override |
| 77 | public int hashCode() |
| 78 | { |
| 79 | return getKeyName().hashCode(); |
| 80 | } |
| 81 | |
| 82 | public boolean isAllowed(Type t) |
| 83 | { |
| 84 | boolean allowed = containsInList(ListKey.ITEM, t); |
| 85 | boolean prohibited = Type.POTION.equals(t) || containsInList(ListKey.PROHIBITED_ITEM, t); |
| 86 | return allowed || !prohibited; |
| 87 | } |
| 88 | |
| 89 | @Override |
| 90 | public String toString() |
| 91 | { |
| 92 | if (SettingsHandler.guiUsesOutputNameSpells()) |
| 93 | { |
| 94 | return getOutputName(); |