| 319 | } |
| 320 | |
| 321 | void FPath::BuildPath(const double Expansion) |
| 322 | { |
| 323 | if (bClosedLoop) { NumEdges = NumPoints; } |
| 324 | else { NumEdges = LastIndex; } |
| 325 | LastEdge = NumEdges - 1; |
| 326 | |
| 327 | Edges.SetNumUninitialized(NumEdges); |
| 328 | for (int i = 0; i < NumEdges; i++) |
| 329 | { |
| 330 | const FPathEdge& E = (Edges[i] = FPathEdge(i, (i + 1) % NumPoints, Positions, Expansion)); |
| 331 | Bounds += E.Bounds.GetBox(); |
| 332 | } |
| 333 | } |
| 334 | |
| 335 | #pragma region FPathEdgeLength |
| 336 |