| 85 | } |
| 86 | |
| 87 | double GetMode(const TArray<double>& Values, const bool bHighest, const uint32 Tolerance) |
| 88 | { |
| 89 | TMap<double, int32> Map; |
| 90 | int32 LastCount = 0; |
| 91 | double Mode = 0; |
| 92 | |
| 93 | for (const double Value : Values) |
| 94 | { |
| 95 | const double AdjustedValue = FMath::RoundToZero(Value / Tolerance) * Tolerance; |
| 96 | const int32* Count = Map.Find(AdjustedValue); |
| 97 | const int32 UpdatedCount = Count ? *Count + 1 : 1; |
| 98 | Map.Add(Value, UpdatedCount); |
| 99 | |
| 100 | if (LastCount < UpdatedCount) |
| 101 | { |
| 102 | LastCount = UpdatedCount; |
| 103 | Mode = AdjustedValue; |
| 104 | } |
| 105 | else if (LastCount == UpdatedCount) |
| 106 | { |
| 107 | if (bHighest) { Mode = FMath::Max(Mode, AdjustedValue); } |
| 108 | else { Mode = FMath::Min(Mode, AdjustedValue); } |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | return Mode; |
| 113 | } |
| 114 | |
| 115 | FVector SafeLinePlaneIntersection(const FVector& Pt1, const FVector& Pt2, const FVector& PlaneOrigin, const FVector& PlaneNormal, bool& bIntersect) |
| 116 | { |