| 13 | {} |
| 14 | |
| 15 | void OvUI::Widgets::Buttons::Toggle::_Draw_Impl() |
| 16 | { |
| 17 | const float rounding = ImGui::GetStyle().FrameRounding; |
| 18 | const float padX = ImGui::GetStyle().FramePadding.x; |
| 19 | const float padY = ImGui::GetStyle().FramePadding.y; |
| 20 | const float height = ImGui::GetFrameHeight(); |
| 21 | const float widthA = ImGui::CalcTextSize(labelA.c_str()).x + padX * 2.0f; |
| 22 | const float widthB = ImGui::CalcTextSize(labelB.c_str()).x + padX * 2.0f; |
| 23 | constexpr float kSep = 1.0f; |
| 24 | |
| 25 | const ImVec2 origin = ImGui::GetCursorScreenPos(); |
| 26 | const ImVec2 posB = { origin.x + widthA + kSep, origin.y }; |
| 27 | |
| 28 | // Single interaction area covering the entire pill |
| 29 | const bool clicked = ImGui::InvisibleButton(m_widgetID.c_str(), { widthA + kSep + widthB, height }); |
| 30 | const bool hovered = ImGui::IsItemHovered(); |
| 31 | const bool pressed = ImGui::IsItemActive(); |
| 32 | |
| 33 | auto pickColor = [&](bool isActive) -> ImU32 { |
| 34 | const Types::ColorEffector& effector = pressed ? (isActive ? activePressedColor : inactivePressedColor) |
| 35 | : hovered ? (isActive ? activeHoveredColor : inactiveHoveredColor) |
| 36 | : (isActive ? activeColor : inactiveColor); |
| 37 | const Types::Color c = effector.Resolve(); |
| 38 | return ImGui::ColorConvertFloat4ToU32({ c.r, c.g, c.b, c.a }); |
| 39 | }; |
| 40 | |
| 41 | ImDrawList* dl = ImGui::GetWindowDrawList(); |
| 42 | |
| 43 | // Left half — rounded left corners only |
| 44 | dl->AddRectFilled( |
| 45 | origin, |
| 46 | { origin.x + widthA, origin.y + height }, |
| 47 | pickColor(!state), |
| 48 | rounding, |
| 49 | ImDrawFlags_RoundCornersLeft); |
| 50 | |
| 51 | // Right half — rounded right corners only |
| 52 | dl->AddRectFilled( |
| 53 | posB, |
| 54 | { posB.x + widthB, posB.y + height }, |
| 55 | pickColor(state), |
| 56 | rounding, |
| 57 | ImDrawFlags_RoundCornersRight); |
| 58 | |
| 59 | const ImU32 textColor = ImGui::ColorConvertFloat4ToU32(ImGui::GetStyle().Colors[ImGuiCol_Text]); |
| 60 | dl->AddText({ origin.x + padX, origin.y + padY }, textColor, labelA.c_str()); |
| 61 | dl->AddText({ posB.x + padX, posB.y + padY }, textColor, labelB.c_str()); |
| 62 | |
| 63 | if (clicked) |
| 64 | { |
| 65 | state = !state; |
| 66 | StateChangedEvent.Invoke(state); |
| 67 | } |
| 68 | } |
nothing calls this directly
no test coverage detected