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Method UpdateMouseWheel

Dependencies/ImGui/src/imgui.cpp:10925–11012  ·  view source on GitHub ↗

Called by NewFrame()

Source from the content-addressed store, hash-verified

10923
10924// Called by NewFrame()
10925void ImGui::UpdateMouseWheel()
10926{
10927 // Reset the locked window if we move the mouse or after the timer elapses.
10928 // FIXME: Ideally we could refactor to have one timer for "changing window w/ same axis" and a shorter timer for "changing window or axis w/ other axis" (#3795)
10929 ImGuiContext& g = *GImGui;
10930 if (g.WheelingWindow != NULL)
10931 {
10932 g.WheelingWindowReleaseTimer -= g.IO.DeltaTime;
10933 if (IsMousePosValid() && ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold)
10934 g.WheelingWindowReleaseTimer = 0.0f;
10935 if (g.WheelingWindowReleaseTimer <= 0.0f)
10936 LockWheelingWindow(NULL, 0.0f);
10937 }
10938
10939 ImVec2 wheel;
10940 wheel.x = TestKeyOwner(ImGuiKey_MouseWheelX, ImGuiKeyOwner_NoOwner) ? g.IO.MouseWheelH : 0.0f;
10941 wheel.y = TestKeyOwner(ImGuiKey_MouseWheelY, ImGuiKeyOwner_NoOwner) ? g.IO.MouseWheel : 0.0f;
10942
10943 //IMGUI_DEBUG_LOG("MouseWheel X:%.3f Y:%.3f\n", wheel_x, wheel_y);
10944 ImGuiWindow* mouse_window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow;
10945 if (!mouse_window || mouse_window->Collapsed)
10946 return;
10947
10948 // Zoom / Scale window
10949 // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
10950 if (wheel.y != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
10951 {
10952 LockWheelingWindow(mouse_window, wheel.y);
10953 ImGuiWindow* window = mouse_window;
10954 const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
10955 const float scale = new_font_scale / window->FontWindowScale;
10956 window->FontWindowScale = new_font_scale;
10957 if (window == window->RootWindow)
10958 {
10959 const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
10960 SetWindowPos(window, window->Pos + offset, 0);
10961 window->Size = ImTrunc(window->Size * scale); // FIXME: Legacy-ish code, call SetWindowSize()?
10962 window->SizeFull = ImTrunc(window->SizeFull * scale);
10963 MarkIniSettingsDirty(window);
10964 }
10965 return;
10966 }
10967 if (g.IO.KeyCtrl)
10968 return;
10969
10970 // Mouse wheel scrolling
10971 // Read about io.MouseWheelRequestAxisSwap and its issue on Mac+Emscripten in UpdateMouseInputs()
10972 if (g.IO.MouseWheelRequestAxisSwap)
10973 wheel = ImVec2(wheel.y, 0.0f);
10974
10975 // Maintain a rough average of moving magnitude on both axes
10976 // FIXME: should by based on wall clock time rather than frame-counter
10977 g.WheelingAxisAvg.x = ImExponentialMovingAverage(g.WheelingAxisAvg.x, ImAbs(wheel.x), 30);
10978 g.WheelingAxisAvg.y = ImExponentialMovingAverage(g.WheelingAxisAvg.y, ImAbs(wheel.y), 30);
10979
10980 // In the rare situation where FindBestWheelingWindow() had to defer first frame of wheeling due to ambiguous main axis, reinject it now.
10981 wheel += g.WheelingWindowWheelRemainder;
10982 g.WheelingWindowWheelRemainder = ImVec2(0.0f, 0.0f);

Callers

nothing calls this directly

Calls 11

ImLengthSqrFunction · 0.85
LockWheelingWindowFunction · 0.85
ImClampFunction · 0.85
ImTruncFunction · 0.85
ImVec2Function · 0.85
ImAbsFunction · 0.85
FindBestWheelingWindowFunction · 0.85
ImMinFunction · 0.85
GetWidthMethod · 0.80
GetHeightMethod · 0.45

Tested by

no test coverage detected