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Method BeginDragDropSource

Dependencies/ImGui/src/imgui.cpp:15509–15626  ·  view source on GitHub ↗

When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() If the item has an identifier: - This assume/require the item to be activated (typically via ButtonBehavior). - Therefore if you want to use this with a mouse button other than left mouse button, it is up to the item itself to activate with an

Source from the content-addressed store, hash-verified

15507// If the item has no identifier:
15508// - Currently always assume left mouse button.
15509bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
15510{
15511 ImGuiContext& g = *GImGui;
15512 ImGuiWindow* window = g.CurrentWindow;
15513
15514 // FIXME-DRAGDROP: While in the common-most "drag from non-zero active id" case we can tell the mouse button,
15515 // in both SourceExtern and id==0 cases we may requires something else (explicit flags or some heuristic).
15516 ImGuiMouseButton mouse_button = ImGuiMouseButton_Left;
15517
15518 bool source_drag_active = false;
15519 ImGuiID source_id = 0;
15520 ImGuiID source_parent_id = 0;
15521 if ((flags & ImGuiDragDropFlags_SourceExtern) == 0)
15522 {
15523 source_id = g.LastItemData.ID;
15524 if (source_id != 0)
15525 {
15526 // Common path: items with ID
15527 if (g.ActiveId != source_id)
15528 return false;
15529 if (g.ActiveIdMouseButton != -1)
15530 mouse_button = g.ActiveIdMouseButton;
15531 if (g.IO.MouseDown[mouse_button] == false || window->SkipItems)
15532 return false;
15533 g.ActiveIdAllowOverlap = false;
15534 }
15535 else
15536 {
15537 // Uncommon path: items without ID
15538 if (g.IO.MouseDown[mouse_button] == false || window->SkipItems)
15539 return false;
15540 if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window))
15541 return false;
15542
15543 // If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to:
15544 // A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag.
15545 if (!(flags & ImGuiDragDropFlags_SourceAllowNullID))
15546 {
15547 IM_ASSERT(0);
15548 return false;
15549 }
15550
15551 // Magic fallback to handle items with no assigned ID, e.g. Text(), Image()
15552 // We build a throwaway ID based on current ID stack + relative AABB of items in window.
15553 // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING/RESIZING OF THE WIDGET, so if your widget moves your dragging operation will be canceled.
15554 // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive.
15555 // Rely on keeping other window->LastItemXXX fields intact.
15556 source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect);
15557 KeepAliveID(source_id);
15558 bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id, g.LastItemData.ItemFlags);
15559 if (is_hovered && g.IO.MouseClicked[mouse_button])
15560 {
15561 SetActiveID(source_id, window);
15562 FocusWindow(window);
15563 }
15564 if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker.
15565 g.ActiveIdAllowOverlap = is_hovered;
15566 }

Callers

nothing calls this directly

Calls 2

ImHashStrFunction · 0.85
GetIDFromRectangleMethod · 0.80

Tested by

no test coverage detected