| 205 | } |
| 206 | |
| 207 | void OvEditor::Core::Editor::RenderViews(float p_deltaTime) |
| 208 | { |
| 209 | auto& assetView = m_panelsManager.GetPanelAs<OvEditor::Panels::AssetView>("Asset View"); |
| 210 | auto& sceneView = m_panelsManager.GetPanelAs<OvEditor::Panels::SceneView>("Scene View"); |
| 211 | auto& gameView = m_panelsManager.GetPanelAs<OvEditor::Panels::GameView>("Game View"); |
| 212 | |
| 213 | { |
| 214 | ZoneScopedN("Editor Views Update"); |
| 215 | |
| 216 | if (assetView.IsOpened()) |
| 217 | { |
| 218 | assetView.Update(p_deltaTime); |
| 219 | } |
| 220 | |
| 221 | if (gameView.IsOpened()) |
| 222 | { |
| 223 | gameView.Update(p_deltaTime); |
| 224 | } |
| 225 | |
| 226 | if (sceneView.IsOpened()) |
| 227 | { |
| 228 | sceneView.Update(p_deltaTime); |
| 229 | } |
| 230 | } |
| 231 | |
| 232 | if (assetView.IsOpened() && assetView.IsVisible()) |
| 233 | { |
| 234 | ZoneScopedN("Asset View Rendering"); |
| 235 | assetView.Render(); |
| 236 | } |
| 237 | |
| 238 | if (gameView.IsOpened() && gameView.IsVisible()) |
| 239 | { |
| 240 | ZoneScopedN("Game View Rendering"); |
| 241 | gameView.Render(); |
| 242 | } |
| 243 | |
| 244 | if (sceneView.IsOpened() && sceneView.IsVisible()) |
| 245 | { |
| 246 | ZoneScopedN("Scene View Rendering"); |
| 247 | sceneView.Render(); |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | void OvEditor::Core::Editor::RenderEditorUI(float p_deltaTime) |
| 252 | { |