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| 1074 | |
| 1075 | // ------------------------------------------------------------------------------------------------ |
| 1076 | void SceneCombiner::Copy(aiMesh **_dest, const aiMesh *src) { |
| 1077 | if (nullptr == _dest || nullptr == src) { |
| 1078 | return; |
| 1079 | } |
| 1080 | |
| 1081 | aiMesh *dest = *_dest = new aiMesh(); |
| 1082 | |
| 1083 | // get a flat copy |
| 1084 | *dest = *src; |
| 1085 | |
| 1086 | // and reallocate all arrays |
| 1087 | GetArrayCopy(dest->mVertices, dest->mNumVertices); |
| 1088 | GetArrayCopy(dest->mNormals, dest->mNumVertices); |
| 1089 | GetArrayCopy(dest->mTangents, dest->mNumVertices); |
| 1090 | GetArrayCopy(dest->mBitangents, dest->mNumVertices); |
| 1091 | |
| 1092 | unsigned int n = 0; |
| 1093 | while (dest->HasTextureCoords(n)) { |
| 1094 | GetArrayCopy(dest->mTextureCoords[n++], dest->mNumVertices); |
| 1095 | } |
| 1096 | |
| 1097 | n = 0; |
| 1098 | while (dest->HasVertexColors(n)) { |
| 1099 | GetArrayCopy(dest->mColors[n++], dest->mNumVertices); |
| 1100 | } |
| 1101 | |
| 1102 | // make a deep copy of all bones |
| 1103 | CopyPtrArray(dest->mBones, dest->mBones, dest->mNumBones); |
| 1104 | |
| 1105 | // make a deep copy of all faces |
| 1106 | GetArrayCopy(dest->mFaces, dest->mNumFaces); |
| 1107 | for (unsigned int i = 0; i < dest->mNumFaces; ++i) { |
| 1108 | aiFace &f = dest->mFaces[i]; |
| 1109 | GetArrayCopy(f.mIndices, f.mNumIndices); |
| 1110 | } |
| 1111 | |
| 1112 | // make a deep copy of all blend shapes |
| 1113 | CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes); |
| 1114 | |
| 1115 | // make a deep copy of all texture coordinate names |
| 1116 | if (src->mTextureCoordsNames != nullptr) { |
| 1117 | dest->mTextureCoordsNames = new aiString *[AI_MAX_NUMBER_OF_TEXTURECOORDS] {}; |
| 1118 | for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { |
| 1119 | Copy(&dest->mTextureCoordsNames[i], src->mTextureCoordsNames[i]); |
| 1120 | } |
| 1121 | } |
| 1122 | } |
| 1123 | |
| 1124 | // ------------------------------------------------------------------------------------------------ |
| 1125 | void SceneCombiner::Copy(aiAnimMesh **_dest, const aiAnimMesh *src) { |
no test coverage detected