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Method ImageButtonEx

Dependencies/ImGui/src/imgui_widgets.cpp:1112–1137  ·  view source on GitHub ↗

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1110#endif
1111
1112bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
1113{
1114 ImGuiContext& g = *GImGui;
1115 ImGuiWindow* window = GetCurrentWindow();
1116 if (window->SkipItems)
1117 return false;
1118
1119 const ImVec2 padding = g.Style.FramePadding;
1120 const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + image_size + padding * 2.0f);
1121 ItemSize(bb);
1122 if (!ItemAdd(bb, id))
1123 return false;
1124
1125 bool hovered, held;
1126 bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
1127
1128 // Render
1129 const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
1130 RenderNavCursor(bb, id);
1131 RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding));
1132 if (bg_col.w > 0.0f)
1133 window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col));
1134 window->DrawList->AddImage(user_texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
1135
1136 return pressed;
1137}
1138
1139// - ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button.
1140// - ImageButton() draws a background based on regular Button() color + optionally an inner background if specified. (#8165) // FIXME: Maybe that's not the best design?

Callers

nothing calls this directly

Calls 6

GetCurrentWindowFunction · 0.85
ItemSizeFunction · 0.85
ImClampFunction · 0.85
ImMinFunction · 0.85
AddRectFilledMethod · 0.80
AddImageMethod · 0.80

Tested by

no test coverage detected