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Method BeginDragDropSource

Dependencies/ImGui/src/imgui.cpp:14717–14834  ·  view source on GitHub ↗

When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() If the item has an identifier: - This assume/require the item to be activated (typically via ButtonBehavior). - Therefore if you want to use this with a mouse button other than left mouse button, it is up to the item itself to activate with an

Source from the content-addressed store, hash-verified

14715// If the item has no identifier:
14716// - Currently always assume left mouse button.
14717bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
14718{
14719 ImGuiContext& g = *GImGui;
14720 ImGuiWindow* window = g.CurrentWindow;
14721
14722 // FIXME-DRAGDROP: While in the common-most "drag from non-zero active id" case we can tell the mouse button,
14723 // in both SourceExtern and id==0 cases we may requires something else (explicit flags or some heuristic).
14724 ImGuiMouseButton mouse_button = ImGuiMouseButton_Left;
14725
14726 bool source_drag_active = false;
14727 ImGuiID source_id = 0;
14728 ImGuiID source_parent_id = 0;
14729 if ((flags & ImGuiDragDropFlags_SourceExtern) == 0)
14730 {
14731 source_id = g.LastItemData.ID;
14732 if (source_id != 0)
14733 {
14734 // Common path: items with ID
14735 if (g.ActiveId != source_id)
14736 return false;
14737 if (g.ActiveIdMouseButton != -1)
14738 mouse_button = g.ActiveIdMouseButton;
14739 if (g.IO.MouseDown[mouse_button] == false || window->SkipItems)
14740 return false;
14741 g.ActiveIdAllowOverlap = false;
14742 }
14743 else
14744 {
14745 // Uncommon path: items without ID
14746 if (g.IO.MouseDown[mouse_button] == false || window->SkipItems)
14747 return false;
14748 if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window))
14749 return false;
14750
14751 // If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to:
14752 // A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag.
14753 if (!(flags & ImGuiDragDropFlags_SourceAllowNullID))
14754 {
14755 IM_ASSERT(0);
14756 return false;
14757 }
14758
14759 // Magic fallback to handle items with no assigned ID, e.g. Text(), Image()
14760 // We build a throwaway ID based on current ID stack + relative AABB of items in window.
14761 // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING/RESIZINGG OF THE WIDGET, so if your widget moves your dragging operation will be canceled.
14762 // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive.
14763 // Rely on keeping other window->LastItemXXX fields intact.
14764 source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect);
14765 KeepAliveID(source_id);
14766 bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id, g.LastItemData.ItemFlags);
14767 if (is_hovered && g.IO.MouseClicked[mouse_button])
14768 {
14769 SetActiveID(source_id, window);
14770 FocusWindow(window);
14771 }
14772 if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker.
14773 g.ActiveIdAllowOverlap = is_hovered;
14774 }

Callers

nothing calls this directly

Calls 2

ImHashStrFunction · 0.85
GetIDFromRectangleMethod · 0.80

Tested by

no test coverage detected