Queue a mouse move event
| 1750 | |
| 1751 | // Queue a mouse move event |
| 1752 | void ImGuiIO::AddMousePosEvent(float x, float y) |
| 1753 | { |
| 1754 | IM_ASSERT(Ctx != NULL); |
| 1755 | ImGuiContext& g = *Ctx; |
| 1756 | if (!AppAcceptingEvents) |
| 1757 | return; |
| 1758 | |
| 1759 | // Apply same flooring as UpdateMouseInputs() |
| 1760 | ImVec2 pos((x > -FLT_MAX) ? ImFloor(x) : x, (y > -FLT_MAX) ? ImFloor(y) : y); |
| 1761 | |
| 1762 | // Filter duplicate |
| 1763 | const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_MousePos); |
| 1764 | const ImVec2 latest_pos = latest_event ? ImVec2(latest_event->MousePos.PosX, latest_event->MousePos.PosY) : g.IO.MousePos; |
| 1765 | if (latest_pos.x == pos.x && latest_pos.y == pos.y) |
| 1766 | return; |
| 1767 | |
| 1768 | ImGuiInputEvent e; |
| 1769 | e.Type = ImGuiInputEventType_MousePos; |
| 1770 | e.Source = ImGuiInputSource_Mouse; |
| 1771 | e.EventId = g.InputEventsNextEventId++; |
| 1772 | e.MousePos.PosX = pos.x; |
| 1773 | e.MousePos.PosY = pos.y; |
| 1774 | e.MousePos.MouseSource = g.InputEventsNextMouseSource; |
| 1775 | g.InputEventsQueue.push_back(e); |
| 1776 | } |
| 1777 | |
| 1778 | void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) |
| 1779 | { |
no test coverage detected