| 1776 | } |
| 1777 | |
| 1778 | void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) |
| 1779 | { |
| 1780 | IM_ASSERT(Ctx != NULL); |
| 1781 | ImGuiContext& g = *Ctx; |
| 1782 | IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); |
| 1783 | if (!AppAcceptingEvents) |
| 1784 | return; |
| 1785 | |
| 1786 | // On MacOS X: Convert Ctrl(Super)+Left click into Right-click: handle held button. |
| 1787 | if (ConfigMacOSXBehaviors && mouse_button == 0 && MouseCtrlLeftAsRightClick) |
| 1788 | { |
| 1789 | // Order of both statements matterns: this event will still release mouse button 1 |
| 1790 | mouse_button = 1; |
| 1791 | if (!down) |
| 1792 | MouseCtrlLeftAsRightClick = false; |
| 1793 | } |
| 1794 | |
| 1795 | // Filter duplicate |
| 1796 | const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_MouseButton, (int)mouse_button); |
| 1797 | const bool latest_button_down = latest_event ? latest_event->MouseButton.Down : g.IO.MouseDown[mouse_button]; |
| 1798 | if (latest_button_down == down) |
| 1799 | return; |
| 1800 | |
| 1801 | // On MacOS X: Convert Ctrl(Super)+Left click into Right-click. |
| 1802 | // - Note that this is actual physical Ctrl which is ImGuiMod_Super for us. |
| 1803 | // - At this point we want from !down to down, so this is handling the initial press. |
| 1804 | if (ConfigMacOSXBehaviors && mouse_button == 0 && down) |
| 1805 | { |
| 1806 | const ImGuiInputEvent* latest_super_event = FindLatestInputEvent(&g, ImGuiInputEventType_Key, (int)ImGuiMod_Super); |
| 1807 | if (latest_super_event ? latest_super_event->Key.Down : g.IO.KeySuper) |
| 1808 | { |
| 1809 | IMGUI_DEBUG_LOG_IO("[io] Super+Left Click aliased into Right Click\n"); |
| 1810 | MouseCtrlLeftAsRightClick = true; |
| 1811 | AddMouseButtonEvent(1, true); // This is just quicker to write that passing through, as we need to filter duplicate again. |
| 1812 | return; |
| 1813 | } |
| 1814 | } |
| 1815 | |
| 1816 | ImGuiInputEvent e; |
| 1817 | e.Type = ImGuiInputEventType_MouseButton; |
| 1818 | e.Source = ImGuiInputSource_Mouse; |
| 1819 | e.EventId = g.InputEventsNextEventId++; |
| 1820 | e.MouseButton.Button = mouse_button; |
| 1821 | e.MouseButton.Down = down; |
| 1822 | e.MouseButton.MouseSource = g.InputEventsNextMouseSource; |
| 1823 | g.InputEventsQueue.push_back(e); |
| 1824 | } |
| 1825 | |
| 1826 | // Queue a mouse wheel event (some mouse/API may only have a Y component) |
| 1827 | void ImGuiIO::AddMouseWheelEvent(float wheel_x, float wheel_y) |
no test coverage detected