| 42 | { |
| 43 | public: |
| 44 | static CommandClass* Create( uint32 const _homeId, uint8 const _nodeId ){ return new SceneActivation( _homeId, _nodeId ); } |
| 45 | virtual ~SceneActivation(){} |
| 46 | |
| 47 | /** \brief Get command class ID (1 byte) identifying this command class. */ |
nothing calls this directly
no outgoing calls
no test coverage detected