----------------------------------------------------------------------------- Set a ValueID's value as string -----------------------------------------------------------------------------
| 445 | // Set a ValueID's value as string |
| 446 | //----------------------------------------------------------------------------- |
| 447 | bool Scene::SetValue |
| 448 | ( |
| 449 | ValueID const& _valueId, |
| 450 | string const& _value |
| 451 | ) |
| 452 | { |
| 453 | for( vector<SceneStorage*>::iterator it = m_values.begin(); it != m_values.end(); ++it ) |
| 454 | { |
| 455 | if( (*it)->m_id == _valueId ) |
| 456 | { |
| 457 | (*it)->m_value = _value; |
| 458 | return true; |
| 459 | } |
| 460 | } |
| 461 | return false; |
| 462 | } |
| 463 | |
| 464 | //----------------------------------------------------------------------------- |
| 465 | // <Scene::Activate> |