----------------------------------------------------------------------------- Remove all ValueIDs from given Home ID -----------------------------------------------------------------------------
| 344 | // Remove all ValueIDs from given Home ID |
| 345 | //----------------------------------------------------------------------------- |
| 346 | void Scene::RemoveValues |
| 347 | ( |
| 348 | uint32 const _homeId |
| 349 | ) |
| 350 | { |
| 351 | again: |
| 352 | for( vector<SceneStorage*>::iterator it = m_values.begin(); it != m_values.end(); ++it ) |
| 353 | { |
| 354 | if( (*it)->m_id.GetHomeId() == _homeId ) |
| 355 | { |
| 356 | delete *it; |
| 357 | m_values.erase( it ); |
| 358 | goto again; |
| 359 | } |
| 360 | } |
| 361 | // If the scene is now empty, delete it. |
| 362 | if( m_values.empty() ) |
| 363 | { |
| 364 | delete this; |
| 365 | } |
| 366 | } |
| 367 | |
| 368 | //----------------------------------------------------------------------------- |
| 369 | // <Scene::RemoveValues> |