----------------------------------------------------------------------------- Return the Scene object given the Scene Id -----------------------------------------------------------------------------
| 269 | // Return the Scene object given the Scene Id |
| 270 | //----------------------------------------------------------------------------- |
| 271 | Scene* Scene::Get |
| 272 | ( |
| 273 | uint8 const _sceneId |
| 274 | ) |
| 275 | { |
| 276 | if ( s_scenes[_sceneId] != NULL ) |
| 277 | { |
| 278 | return s_scenes[_sceneId]; |
| 279 | } |
| 280 | return NULL; |
| 281 | } |
| 282 | |
| 283 | //----------------------------------------------------------------------------- |
| 284 | // <Scene::GetAllScenes> |
nothing calls this directly
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