----------------------------------------------------------------------------- Set a scene's ValueID list item value (as string). -----------------------------------------------------------------------------
| 5121 | // Set a scene's ValueID list item value (as string). |
| 5122 | //----------------------------------------------------------------------------- |
| 5123 | bool Manager::SetSceneValueListSelection |
| 5124 | ( |
| 5125 | uint8 const _sceneId, |
| 5126 | ValueID const& _valueId, |
| 5127 | string const& _value |
| 5128 | ) |
| 5129 | { |
| 5130 | Scene *scene = Scene::Get( _sceneId ); |
| 5131 | if( scene != NULL ) |
| 5132 | { |
| 5133 | return scene->SetValue( _valueId, _value ); |
| 5134 | } |
| 5135 | return false; |
| 5136 | } |
| 5137 | |
| 5138 | //----------------------------------------------------------------------------- |
| 5139 | // <Manager::SetSceneValueListSelection> |