----------------------------------------------------------------------------- Set a scene's ValueID bool value. -----------------------------------------------------------------------------
| 4999 | // Set a scene's ValueID bool value. |
| 5000 | //----------------------------------------------------------------------------- |
| 5001 | bool Manager::SetSceneValue |
| 5002 | ( |
| 5003 | uint8 const _sceneId, |
| 5004 | ValueID const& _valueId, |
| 5005 | bool const _value |
| 5006 | ) |
| 5007 | { |
| 5008 | Scene *scene = Scene::Get( _sceneId ); |
| 5009 | if( scene != NULL ) |
| 5010 | { |
| 5011 | return scene->SetValue( _valueId, _value ? "True" : "False" ); |
| 5012 | } |
| 5013 | return false; |
| 5014 | } |
| 5015 | |
| 5016 | //----------------------------------------------------------------------------- |
| 5017 | // <Manager::SetSceneValue> |