----------------------------------------------------------------------------- Return a scene's Value ID -----------------------------------------------------------------------------
| 4792 | // Return a scene's Value ID |
| 4793 | //----------------------------------------------------------------------------- |
| 4794 | int Manager::SceneGetValues |
| 4795 | ( |
| 4796 | uint8 const _sceneId, |
| 4797 | vector<ValueID>* o_value |
| 4798 | ) |
| 4799 | { |
| 4800 | o_value->clear(); |
| 4801 | Scene *scene = Scene::Get( _sceneId ); |
| 4802 | if( scene != NULL ) |
| 4803 | { |
| 4804 | return scene->GetValues( o_value ); |
| 4805 | } |
| 4806 | return 0; |
| 4807 | } |
| 4808 | |
| 4809 | //----------------------------------------------------------------------------- |
| 4810 | // <Manager::SceneGetValueAsBool> |