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github.com/OpenXcom/OpenXcom
/ setShootingAt
Method
setShootingAt
src/Savegame/Ufo.cpp:646–649 ·
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Source
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644
}
645
646
void Ufo::setShootingAt(int target)
647
{
648
_shootingAt = target;
649
}
650
/// Gets the UFO's landing site ID.
651
int Ufo::getLandId() const
652
{
Callers
1
move
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected