* Loads the transfer from a YAML file. * @param node YAML node. * @param base Destination base. * @param rule Game ruleset. * @param save Pointer to savegame. * @return Was the transfer content valid? */
| 56 | * @return Was the transfer content valid? |
| 57 | */ |
| 58 | bool Transfer::load(const YAML::Node& node, Base *base, const Ruleset *rule, SavedGame *save) |
| 59 | { |
| 60 | _hours = node["hours"].as<int>(_hours); |
| 61 | if (const YAML::Node &soldier = node["soldier"]) |
| 62 | { |
| 63 | _soldier = new Soldier(rule->getSoldier("XCOM"), rule->getArmor("STR_NONE_UC")); |
| 64 | _soldier->load(soldier, rule, save); |
| 65 | } |
| 66 | if (const YAML::Node &craft = node["craft"]) |
| 67 | { |
| 68 | std::string type = craft["type"].as<std::string>(); |
| 69 | if (rule->getCraft(type) != 0) |
| 70 | { |
| 71 | _craft = new Craft(rule->getCraft(type), base); |
| 72 | _craft->load(craft, rule, 0); |
| 73 | } |
| 74 | else |
| 75 | { |
| 76 | delete this; |
| 77 | return false; |
| 78 | } |
| 79 | |
| 80 | } |
| 81 | if (const YAML::Node &item = node["itemId"]) |
| 82 | { |
| 83 | _itemId = item.as<std::string>(_itemId); |
| 84 | if (rule->getItem(_itemId) == 0) |
| 85 | { |
| 86 | delete this; |
| 87 | return false; |
| 88 | } |
| 89 | } |
| 90 | _itemQty = node["itemQty"].as<int>(_itemQty); |
| 91 | _scientists = node["scientists"].as<int>(_scientists); |
| 92 | _engineers = node["engineers"].as<int>(_engineers); |
| 93 | _delivered = node["delivered"].as<bool>(_delivered); |
| 94 | return true; |
| 95 | } |
| 96 | |
| 97 | /** |
| 98 | * Saves the transfer to a YAML file. |
nothing calls this directly
no test coverage detected