* Set the amount of turns this tile is on fire. 0 = no fire. * @param fire : amount of turns this tile is on fire. */
| 636 | * @param fire : amount of turns this tile is on fire. |
| 637 | */ |
| 638 | void Tile::setFire(int fire) |
| 639 | { |
| 640 | _fire = fire; |
| 641 | _animationOffset = RNG::generate(0,3); |
| 642 | } |
| 643 | |
| 644 | /** |
| 645 | * Get the amount of turns this tile is on fire. 0 = no fire. |
no test coverage detected