* Get the number of frames the fire or smoke animation is off-sync. * To void fire and smoke animations of different tiles moving nice in sync - it looks fake. * @return offset */
| 697 | * @return offset |
| 698 | */ |
| 699 | int Tile::getAnimationOffset() const |
| 700 | { |
| 701 | return _animationOffset; |
| 702 | } |
| 703 | |
| 704 | /** |
| 705 | * Add an item on the tile. |