* Add an item on the tile. * @param item * @param ground */
| 707 | * @param ground |
| 708 | */ |
| 709 | void Tile::addItem(BattleItem *item, RuleInventory *ground) |
| 710 | { |
| 711 | item->setSlot(ground); |
| 712 | _inventory.push_back(item); |
| 713 | item->setTile(this); |
| 714 | } |
| 715 | |
| 716 | /** |
| 717 | * Remove an item from the tile. |
no test coverage detected