* Kills the soldier in the Geoscape. * @param death Pointer to death data. */
| 555 | * @param death Pointer to death data. |
| 556 | */ |
| 557 | void Soldier::die(SoldierDeath *death) |
| 558 | { |
| 559 | delete _death; |
| 560 | _death = death; |
| 561 | |
| 562 | // Clean up associations |
| 563 | _craft = 0; |
| 564 | _psiTraining = false; |
| 565 | _recentlyPromoted = false; |
| 566 | _recovery = 0; |
| 567 | for (std::vector<EquipmentLayoutItem*>::iterator i = _equipmentLayout.begin(); i != _equipmentLayout.end(); ++i) |
| 568 | { |
| 569 | delete *i; |
| 570 | } |
| 571 | _equipmentLayout.clear(); |
| 572 | } |
| 573 | |
| 574 | /** |
| 575 | * Calculates the soldier's statString. |
no test coverage detected