* Deletes the game content from memory. */
| 73 | * Deletes the game content from memory. |
| 74 | */ |
| 75 | SavedBattleGame::~SavedBattleGame() |
| 76 | { |
| 77 | for (int i = 0; i < _mapsize_z * _mapsize_y * _mapsize_x; ++i) |
| 78 | { |
| 79 | delete _tiles[i]; |
| 80 | } |
| 81 | delete[] _tiles; |
| 82 | |
| 83 | for (std::vector<MapDataSet*>::iterator i = _mapDataSets.begin(); i != _mapDataSets.end(); ++i) |
| 84 | { |
| 85 | (*i)->unloadData(); |
| 86 | } |
| 87 | |
| 88 | for (std::vector<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) |
| 89 | { |
| 90 | delete *i; |
| 91 | } |
| 92 | |
| 93 | for (std::vector<BattleUnit*>::iterator i = _units.begin(); i != _units.end(); ++i) |
| 94 | { |
| 95 | delete *i; |
| 96 | } |
| 97 | |
| 98 | for (std::vector<BattleItem*>::iterator i = _items.begin(); i != _items.end(); ++i) |
| 99 | { |
| 100 | delete *i; |
| 101 | } |
| 102 | for (std::vector<BattleItem*>::iterator i = _deleted.begin(); i != _deleted.end(); ++i) |
| 103 | { |
| 104 | delete *i; |
| 105 | } |
| 106 | |
| 107 | delete _pathfinding; |
| 108 | delete _tileEngine; |
| 109 | } |
| 110 | |
| 111 | /** |
| 112 | * Loads the saved battle game from a YAML file. |
nothing calls this directly
no test coverage detected