* Toggles the switch that says "there are units falling, start the fall state". * @param fall True if there are any units falling in the battlescape. */
| 1526 | * @param fall True if there are any units falling in the battlescape. |
| 1527 | */ |
| 1528 | void SavedBattleGame::setUnitsFalling(bool fall) |
| 1529 | { |
| 1530 | _unitsFalling = fall; |
| 1531 | } |
| 1532 | |
| 1533 | /** |
| 1534 | * Returns whether there are any units falling in the battlescape. |